Friday, December 30, 2011

Since the online gaming industry spread to many countries, laws and regulations were needed, an organization that would unify all online gambling sites under a series of rules and standards. Today, eGOGRA regulates custody and certifies more than a hundred online gambling sites, and is a benchmark for the industry.

The year 2003 also marked the growing popularity of poker, especially in the United States. When Chris Moneymaker won the World Championship of Poker with $ 2.5 billion, after having played almost exclusively in online poker rooms, poker became a home game, a fire that everyone plays. The poker, particularly online poker, finally acquired a good reputation. The broadcast of the World Poker Championship on television helped improve the image of the game in the eyes of the public, and became a sport instead of an obscure card game and gambling.

Things were going well for the game world, and especially for the online gambling world. But the good times would not last long. They were working in an attempt to make it impossible to play online for U.S. residents

On September 30, 2006, the United States Congress approved a bill that made it illegal for banks and credit card companies, the companies process payments to online gambling from U.S. residents The bill was, at the last moment, connected to a totally different bill on port security. This bill became law when President Bush signed on October 13.

What happened next was a big drop in stocks of companies in online gaming. Party Gaming, operator of Pacific Poker, fell 56 percent, 888 holdings fell 27 percent and shares of Sportingbets fell 56 percent, recently sold its American division to Jazette Enterprises for $ 1 to get rid of a debt of $ 13.3 million of dollars.

While the online gaming industry will likely survive this latest setback, it is undeniable that the industry has encountered great difficulty, as the U.S. provided half of the incomes of some of the companies, and more in others. This is a critical time and an exciting time for the online gaming industry. It remains to be seen whether it will replace, perhaps more than ever, or will be gradually reduced to only a few large companies, strong enough to stand up to this hit.

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